Tuesday, October 7, 2008

SRL and the Blurry Line Between Artist and Audience



I think Survival Research Laboratories is awesome. Of course they have a place in the Art world. They same people who go to first Thursdays sipping wine and cosmos may not be the audience who go to participate in SRL event. I like the interactive nature of the experience and the element of danger. Should a viewer be threatened by a piece of art? I don’t see why not as long as viewer is made aware that this is a possibility beforehand. I think about the thrills of playing a video game and the sense of danger that I get from that experience. SRL is just taking that experience to the next level. Technology is definitely changing the way we view and experience art. Art today is becoming more interactive. Everywhere we go art is popping up that you can interact with. In architecture you have shows like HGTV’s “Dream House” where viewers can log on design a log cabin and the network compiles these ideas and builds the house. Designers create apps for cell phones and web pages where the content changes depending on your interaction. Videogames these days are a collaboration of many programmers, Designers and musicians. Sony is releasing “Little Big Planet” this fall, a game that allows users to design their own content, load it to the Sony Network and let others experience their art. Today is one of the most exciting times to be alive for both artists and Viewers and the lines that divide are growing blurrier. 

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